Not saying your skepticism is unwarranted BUT so far their track record once Warden took control has just been to tell us things they're working on if they're in reality coming that is precisely why we barely understand anything ahead of time now. Therefore the fact that they really talked about this material going by their own stated and so much stuck into policy that everything listed will come. The things that are not that they did talk about such as pets were quite specifically awarded no ETA.
I mean yeah? I have not been playing for a while, since my last return there was all of one new pursuit, and it was the one that needs you do that high-end elite dungeon; I still haven't been keeping up with , but from the little I've heard I've heard of more actual content updates in Nostalgiascape while besides arch, I still haven't heard of many updates for updatescape, and even fewer quests, that are why I play.
We had an identical notion pitched by Mod Ryan one gamejam, within weeks Mod Osborne decided there wasn't enough attention and the idea was dropped from all of Jagex consciousness. In RS3, there is more interest in skilling updates that bring faster progress in the expense of gp, that is why they instead added Aquarium. They're incorporating a slower approach to train structure for the benefit of spending less gp. We're obviously playing the wrong game.
I don't think the same could be said for a lot of the community. People today despise the notion of clawing back EXP prices on RS3 - even though a large portion of the achievement of several OSRS upgrades is they have low EXP rates which lead content to be meaningful more frequently. It is very much a can not -have-your-cake-and-eat-it-too circumstance. A number of those flopped day-1-it's-lifeless content ideas from RS3 would do amazing on OSRS, and a lot of those celebrated holy-shit-this-is-amazing content thoughts out of OSRS would be considered junk in RS3. This is in large part because of the simple fact that OSRS is slow development, and RS3 is rapid progression.
It'd be programming hell, but I have been thinking more and more that Jagex eventually must change to 64 bit integers. There's only so much content it's possible to pack into 120 levels. Raising the cap would approximately triple the amount of possible levels in a skill. RS3 would have fast progression, but the last goal is a lot farther away. Adding even more levels wouldn't work out well.
if you are interested, you can browse them in detail. URL: winrsgold.com