Blizzard Entertainment plans to make some alterations to the World of Warcraft Classic alterac valley. The group is responding classic wow gold to the latest criticism from the fans and particularly wishes to curb the"dishonorable" behaviour of a few players. Adjustments are also intended for the PvP battlefield queues.
Since the introduction of the PvP battlefields in World of Warcraft Classic, there has been a good deal of criticism from fans after the initial euphoria. These complained, among other things, regarding the"dishonorable" behaviour of some players, particularly at Alterac Valley, that were lying in wait for members of the opposing faction at their cemetery. In addition, the present queue limitations are not that popular. Blizzard Entertainment has now responded to this.
As the community manager"Kaivax" announced in the official forum, several hotfixes and changes are planned for Alterac Valley in the near future. There are no specific dates for this, but more details about the adjustments in World of Warcraft Classic (now buy for $14.99) are known. Here's the overview: We're working on a hotfix, which is published soon, so that honorless goals can no more be looted. We wish to make it attractive to ambush the faction in their starting caves for quite a long time.
With planned care work. Some adjustments will have a beneficial effect on the state of each alterac Valley instance. When a group joins together, they come together to precisely the battlefield. The Battle Join screen no longer shows a number in the name of the battlefield.We're fixing a setting that enabled the battle to begin with only 20 players on a team.
Soon after the weekly reset of honor and raids. In WoW Classic (just like back in the original WoW), players with over 15 kills don't progress to buy classic gold and are grouped together with all other players under 15 kills. This status is disregarded and causes confusion. It is no longer displayed. Last but not least, we will update the diminishing honor reward for perennial kills to reflect patch 1.12 of their WoW. This makes sense because planet PvP was the only way to acquire honor at that moment. PvP now also takes place on battlefields, where you encounter the same opponents. Honor is reduced by 10% per kill that was replicated.
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